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main.cs
Ln 1, Col 1 C# (.NET)
Output
Run your C# program to see output here.
Judge0 CE

Key Features of C# Playground

  • Monaco Editor Integration Edit C# with autocomplete, bracket matching, and full syntax highlighting.
  • Dual-Pane Layout Write code on the left and inspect outputs, warnings, or errors on the right.
  • Judge0 execution engine Run standard C# and .NET Framework libraries inside a secure sandbox.

C# Playground Examples

C# Hello World

Print output to console using System namespace.

Input

using System;

class Program {
    static void Main() {
        Console.WriteLine("Hello, C#!");
    }
}

Output

Hello, C#!

How to Use C# Playground

  1. 1. Write C# Code

    Type your C# program using .NET classes, LINQ, or async/await.

  2. 2. Compile and Run

    Click Run or press ⌘↵. Judge0 compiles with the Mono/Roslyn compiler and executes.

  3. 3. View Output

    Compiler errors and Console.WriteLine() output appear in the Output panel.

Common Use Cases for C# Playground

  • Learning C# Syntax Experiment with namespaces, classes, methods, and basic C# structures.
  • Prototyping LINQ Queries Test LINQ queries or collections manipulation offline in the browser.
  • Running Simple C# console apps Write, compile, and run C# programs with no local SDK needed.

The Technical Details

The C# Playground uses Judge0 running Mono/csc compilers to run C# code. The code is compiled and ran client-side asynchronously to provide secure and instant execution.

Frequently Asked Questions

Which .NET version is used?

.NET 6 via the Mono runtime on the Judge0 CE sandbox.

Can I use NuGet packages?

No. Only the .NET base class library (BCL) is available.

Is there a time limit?

Yes. Judge0 enforces a few-second execution limit and memory cap.

Is my code private?

Code is submitted to the public Judge0 CE API. Avoid pasting sensitive data.